![]() ![]() ![]() Delay between server ticks in milliseconds, when not hosting and when hosting a game, respectively. ports used to communicate with Steam and game, they must all be accessible on the public IP of the server. IP address where the server's sockets should be bound. The game also currently does not support sessions larger than 32, even if the server can be configured for up to 64 players. Note that setting this above 16 will allow sessions unjoinable by 32-bit clients to be created on the server. Maximum size of sessions that can be created on this server. ![]() #STEAM API INIT FAILED ERROR MESSAGE PASSWORD#Password required to create sessions on the server as well as to join the sessions, password set in Create options is ignored on DS. Authenticate users with Steam to check VAC ban when set to true. The server's name, this will appear in server browser (when implemented) and will be also the default name of sessions hosted on the server. Oldest ones will be discarded once the game logs more. Number of gameplay events stored on the server. Messages of this severity and more important will be logged. But in recent version of the server, standard C++ like one-liner comments are supported as well. 'rem' and '#' are also supported as comment entries." "//" : "You can use dummy entries like this to write comments into the config. ![]()
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